How to install:
Dependencies:
Inventory support:
Clothing support:
Notes:
Useful Links:
| feature | Dual Handcuff Modes: Soft cuff (hands in front) and hard cuff (hands behind back). |
| feature | Synchronized paired cuffing animations between officer and suspect with visual cuff props. |
| feature | Persistent Handcuffs: Player metadata saves cuff status and restores it upon relogging. |
| feature | Dynamic Vehicle Cuff Handling: Automatically removes cuffs in vehicles and reattaches them on exit. |
| feature | Uncuffing with handcuff key item and synchronized animation sequence. |
| feature | Configurable item damage and break chance when using keys, cuffs, and blindfolds. |
| feature | Job exemptions for police officers (officers do not consume cuff or key items). |
| feature | Rope Tying Mechanic: Restrain hostages using physical rope props and custom tying animations. |
| feature | Knife Requirement: Unbinding tied players requires a blade (dagger, knife, switchblade) or police job. |
| feature | Blindfold System: Applies headwear mask variation and triggers an immersive full-screen dark NUI overlay. |
| feature | Minimap suppression event triggers while blindfolded for complete sensory isolation. |
| feature | Interactive tension minigame for robbing players when hands are up, cuffed, or bound. |
| feature | Seamless robbery integration with any inventory system (ox_inventory, qb-inventory, ak47_inventory, qs-inventory). |
| feature | Player Dragging System: Drag restrained players with synchronized walking gait simulation. |
| feature | Fireman carry animation for moving injured or dead players. |
| feature | Vehicle Trunk Hiding: Players can climb into any vehicle boot to hide. |
| feature | Force in Trunk: Put restrained or injured victims into vehicle trunks with proper model dimension calculations. |
| feature | Dedicated scripted trunk interior camera with custom perspective and controls. |
| feature | Safe trunk drop position behind vehicles to prevent falling through map geometry. |
| feature | Vehicle Seating: Put cuffed, tied, or dead players into vehicle passenger seats and pull them out. |
| feature | Full targeting integration via ak47_lib supporting ox_target, qb-target, and qtarget. |
| feature | Standalone chat commands available (/scuff, /hcuff, /uncuff, /tie, /untie, /drag). |
| feature | Server-side exploit checks including distance validation and target state safety checks. |
| feature | Multi-framework support for ESX, QBCore, and QBX. |
| install | Download ak47_crime from your cfx portal. |
| install | Add the script into resources folder. |
| install | Add items based on your framework instruction. |
| install | Add item images into inventory. |
| install | Add this resource at the bottom of your server.cfg |
| install | Make sure you have all dependencies. |
| install | Restart your server |
| dependency | esx/qb/qbx |
| dependency | ak47_lib |
| note | We don't support custom framework. Make sure you are using official framework update. |
| note | Renaming the script is not allowed. It may break the functionalities. |
| note | Don't upload the script with FileZilla, Use Winscp if you are using FTP for file uploading. |
| link | ak47_lib: https://github.com/MenanAk47/ak47_lib/releases/latest |
| link | Documentation: https://docs.menanak47.com/multi-framework/ak47_crime |
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